Olympics: Virtual Reality Headsets to Let Athletes Train Better

With sensors on the body and a virtual reality headset on the head, the boxer is immersed in a virtual ring. In front of him appears an opponent, a 3D avatar created using virtual reality. The virtual boxer launches a series of attacks and you have to try to avoid the blows and counterattacks.“Explains Hugo, one of the students from the University of Rennes who participated in this high-performance PPR project, ‘Revea’.

National Research Institute in Digital Sciences and Technologies of the University of Rennes Developed a virtual reality headset to help boxers improve their training. “The goal is to allow the boxer to basically train his defense, to be able to anticipate and avoid blows, without getting hit during training, and they often get injured more during training than in competition.”Richard Kolpa, professor at the University of Rennes 2. The helmet is funded by France 2030 and the National Research Agency (ANR).

The virtual reality headset allows you to simulate real boxing situations.
The virtual reality headset allows you to simulate real boxing situations.

© Radio France – Manon Derdevite

Each session lasts 3 minutes and feels like a real boxing bout. The helmets have already been used for months by Olympic-qualified boxers, with training as close to reality as possible. “We use motion capture systems, like in animated movies, to recapture the real movement of the professionals in order to have a realistic opponent to really use this headset for high-level training.”“It’s a very good idea,” Richard Kolpa explains.

Virtual Reality Headset to Improve Biker Attacks

Ren researchers are also working on another AI, this time to improve the performance of cyclists in attacks. “The goal is to learn how to counter an attack in a platoon in virtual reality.”With a virtual reality headset on his head, the cyclist pedals a stationary bike, sees other cyclists ahead of him and must catch up with them as quickly as possible, explains Frank Moulton, research director at INRIA in Rennes and head of the MimeTIC team, which studies and analyses human movements. “We will be able to generate a lot of different attacks that are more or less easy to detect, and so in virtual reality, cyclists will learn to detect these weak signals, anticipate the attack, to be able to start at exactly the same time as the attacker and the force.”

A technology developed by collecting information in the field with an analysis of the movements of real cyclists. It is currently in the planning phase and is set to be used by professional cyclists soon. The Horizon Europe project “ShareSpace” is led by the DFKI in Germany. The work is carried out by the MimeTIC team, a joint project between Iniria, the University of Rennes 2, the University of Rennes, the School of Environmental Sciences of Rennes and the National Centre for Scientific Research.

All these innovations can be tested for free by the general public during the Olympic Games at the French Club.

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47 minutes

Frank Mccarthy

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