Afterplace wants Zelda fans to play on mobile (trailer)

iOS 11 App Store Logo IconsSometimes it just takes a little detail to spark the gaming community’s curiosity with an upcoming title. Whether it’s an image, a concept, music, or even a reference, some developers can captivate you before you even play it. This is the case of Afterplace, a project that has begun and will soon be realized by an enthusiast. After three years of development, this adventure game specially designed for our touch screens wants to attract Zelda fans.

Trailer That Makes You Wait


Afterplace’s concept is to offer a long-running adventure on iPhone and Android that adapts to the gameplay. You can tap to move or use the two-stick control system, it’s up to you. The game will also support physical controllers, but the developer urges you to “try the touch controls before expanding.” In addition to the gameplay, Afterplace promises a very amazing experience with a huge open world filled with all kinds of secrets and hidden objects, but designed to be naturally explored by players. For example, there is no world map, there are no landmarks, and most of the dungeons in the game are strategically placed in corners or shaded areas.

The best thing is to watch the teaser video accompanying the ad:



No, this game is not here to warm up your iPhone, it takes the pixel art style of Zelda on Game Boy Color, with that little extra touch found in rare titles like Sword & Sworcery, etc. It’s a very good game. Thing. The trailer doesn’t reveal much, enough to maintain the mystery surrounding its launch. Specifically, the launch date reported by Evan Kice isn’t exact yet, but June has been set for the App Store and Play Store. Until then, we will not fail to let you know about this future Afterplace information.



After the heroes

Brooke Vargas

"Devoted gamer. Webaholic. Infuriatingly humble social media trailblazer. Lifelong internet expert."

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