Group 6 is upon us! And with that comes a whole new set of synergies to consider. We’re here to explain how each collaboration works at TFT Gizmos & Gadgets.
The Academy (2/4/6/8)
Academics have extra damage and offensive power and can learn from their allies, increasing this bonus each time an ally throws an ability.
2 | 15 power attack and damage, 3 allies throws |
4 | 30 attack and power damage, 5 allied spells |
6 | 45 attack and skill damage, 7 allied spells |
8 | 60 attack and skill damage, 10 allied spells |
Arkanist (2/4/6/8)
Arcanists power up your team’s skills.
2 | Your team gains 20% strength. |
4 | Arcanists get an extra 40% |
6 | Your team gains 40% strength and construction workers gain an additional 50% |
8 | Your team gains 120% strength. |
Killer (2/4/6)
Innate: When the fight begins, the assassins jump into the enemy’s back line.
Assassin’s abilities can deal critical hits, and also gain the chance of additional critical hits and critical damage.
2 | + 10% critical. Luck and +20% are decent. Pity |
4 | + 30% crete. Good luck and +40% gracious. Pity |
6 | + 50% crete. Fortune + 60% Crit. Pity |
Bodyguard (2/4/6/8)
The bodyguards increased the armor. Shortly after the start of the fight, the bodyguards attack the enemies next to them, forcing them to attack the bodyguard.
2 | 75 armor |
4 | 150 shields |
6 | 225 armor |
8 | 350 shields |
Brother (2/4/6/8)
Your team earns the maximum health bonus. Bruisers earn double the bonus.
2 | 150 health |
4 | 300 health |
6 | 500 health |
8 | 900 health |
Challenger (2/4/6/8)
Competitors get extra attack speed. After scoring a takedown, challengers rush to a new target and multiply that bonus for 2.5 seconds.
2 | 30% attack speed |
4 | 50% attack speed |
6 | 75% attack speed |
8 | 125% attack speed |
Chemtech (3/5/7/9)
Image via Riot Games
After health drops below 60%, Chemtech heroes gain 25% damage reduction, 50% attack speed, and regenerate 4% of their max health every second.
3 | last 4 seconds |
5 | lasts 8 seconds |
7 | lasts 15 seconds |
9 | Lasts until the end of the fight, 8% regeneration |
Colossus (2)
Innate: Colossi is larger, more powerful, and immune to the effects of crowd control. However, each giant requires two team slots.
2 | Colossus Champions take 25% less damage |
Mechanical (2/4/6)
Your team has increased the attack speed, with an additional increase for each increase in Hexcore.
2 | 20% +5 attack speed per increase |
4 | 40% attack speed +10 per boost |
6 | Huge increase in attack speed that developers are still changing |
hug (1)
This feature is unique to Yuumi.
1 | At the start of the fight, Yuumi binds to the closest or lowest healthy ally after being separated for two seconds. Attaching to an ally gives them a shield equal to 75% of my max health. Yumi breaks if the shield breaks. While attached, Yuumi is untargeted and cannot attack, but she gains 5 Mana per second and 10 Mana each time an ally is attached to the attack. |
Magician (2/3/4/5)
Your team has extra magical resistance. Witches gain healing and protection bonuses.
2 | + 20% magic resistance. 20% treatment and protection |
3 | + 35% magic resistance. 25% treatment and protection |
4 | + 50% magic resistance. 30% treatment and protection |
5 | + 75% magic resistance. 40% treatment and protection |
port (2/4)
Enforcers stun enemies at the start of the fight. They break free after 4 seconds, or after losing 30% of your maximum health.
2 | Healthiest Enemy |
4 | And the enemy who did the most damage in the last battle |
Glax (1)
This attribute is unique to Kinch counts.
1 | An ally can be fed to a Tahm Kinch once per layout stage, permanently giving them attack damage, potency, health, shields, or magical resistance. |
Related Topics: All TeamFight Tactics Champions | Set 6 Gizmos & Gadgets
Imperial (3/5)
At the beginning of the fight, the emperor who caused the most damage in the last battle becomes the tyrant. Tyrant deals additional damage. When a tyrant dies, the emperor who caused the most damage in that battle becomes the new tyrant.
3 | 60% more damage |
5 | 100% damage increase |
Creative (3/5/7)
Innovators build a mechanical companion to join the battle.
3 | mechanical beetle |
5 | mechanical bear |
7 | mechanical dragon |
Mercenaries (3/5/7)
Win a treasure chest that unlocks when you win a battle against a player. At the start of each PvP phase, dice rolls add loot to the chest. The longer the time goes without opening the box, the luckier the dice will be.
Image via Riot Games
3 | roll 2 dice |
5 | Lucky dice! |
7 | After winning, roll a third dice that will give you extra loot |
mutant (3/5)
The mutant is different in every TFT game!
Overactive adrenal glands: Mutant attacks have a chance to launch two additional attacks against their target.
Bio-Leeching: Your team gains Omnivamp (deals a percentage of all damage incurred).
3 | 35% omnivamb |
5 | 75% Omnivamb |
Transformation: Mutants grow every 2 seconds, gaining rewards up to 5 times.
3 | +20 armor and magic resistance. +10 attack damage and ability strength |
5 | +30 armor and magic resistance. +20 attack damage and ability strength |
Interlocking Web: Mutant abilities cost less to cast (minimum 10 mana).
3 | 20 less mana points |
5 | 40 less mana points |
Cyber Optimization: Mutants with at least one item gain additional stats.
3 | 300 health and 35 attack damage |
5 | 500 health damage and 60 attacks |
Predatory appetite: Mutants grow stronger each time an ally dies.
3 | +25 Attack Damage & Ability Strength |
5 | +45 attack damage and ability strength |
Voidborne: Mutants kill enemies with low health.
3 | Mutants shoot targets that deal damage less than 20% health |
5 | This bonus is hidden in the promotional content but we assume it is the return of Void. Mutant Heroes deal extra real damage. |
Related Topics: Top Team Players in Teamfight 5 Tactics Set: Account
Protector (2/3/4/5)
The protectors protect themselves for 4 seconds each time they cast an ability. This shield does not stack.
2 | 20% Max Health Shield |
3 | 30% Max Health Shield |
4 | 45% Max Health Shield |
5 | 60% Max Health Shield |
Researcher (2/4/6)
Your team gains Mana every 2 seconds.
scrap (2/4/6)
At the start of the battle, the components that the Scrap heroes keep turn into complete items for the rest of the battle. Your team also gains a shield for every component equipped, including items that are part of an entire item.
2 | 1 component, 20 shields |
4 | 3 ingredients, 30 shields |
6 | All components 50 shields |
Sister (2)
This is a unique trait for Vi and Jinx
2 | The sisters gain improved skills to compete with one another. Increases Vi’s ability range by 2 hex Jinx gains 50% stack attack speed for 3 seconds after registering for an elimination move |
Sniper (2/4/6)
Snipers deal extra damage to each hexagon between them and their target.
2 | 9% more damage |
4 | 16% more damage |
6 | 30% more damage |
Social (1/2/3)
Socialists reveal the lights on the battlefield. The unit in the spotlight at the start of combat gains unique rewards.
1 | 20% extra damage |
2 | And 5 mana per second |
3 | It heals 20% of all damage it causes |
Syndicate (3/5/7)
Some allies are covered in shadows, gaining 40 armor, 40 magic resistance, and 25% total armor (deals a percentage of all damage dealt.
3 | The champion of the guild with the lowest health rate |
5 | All guild heroes |
7 | Your entire team and your influence increases by 50%. |
Kingston (1)
This feature is unique to Jayce
1 | Jayce assumes melee form when placed in the front rows and long-range form when placed in the back rows. |
Twin Shot (2/4/6)
When Twinshot attacks, she has a chance to attack twice instead
2 | 40% chance |
4 | 70% chance |
6 | 100% luck |
Jordell (3/6)
3 | After each player battle, Yordle is randomly added to the bench for free |
6 | Yordle abilities cost 20% less to cast |
There’s a lot to take in the Gizmos & Gadgets approach, and learning everything can feel overwhelming. Then learn how to create a three-star unit and how the TFT rating system works on Pro Game Guides!
“Web fanatic. Travel scholar. Certified music evangelist. Coffee expert. Unapologetic internet guru. Beer nerd.”