From PLAY-MOBILE to MOBILIMIX: Imagine sustainable mobility together, from city to countryside

How can we move from the car zone to the eco-mobility zone? How can we test the best solutions for society in terms of low-carbon mobility?
Two complementary games, designed for face-to-face activities, make it possible to address these issues. PLAY-MOBILE, suitable for dense areas, is intended for professionals and elected officials in urban workshops. MOBILIMIX, designed for peri-urban and rural areas, is more versatile and accessible to all audiences. Produced in partnership with Cerema and with the support of ADEME, these games raise awareness of the ecological transition in terms of mobility.

As part of a ConsultationTo support a project that promotes environmental mobility, to raise awareness, inform, organize, plan, finance and rethink the overall balance between travel methods: with Play-Mobile, players agree to redevelop the street while meeting their travel needs.

This fun tool allows you to:

  • Initiate movement changes through play.
  • Testing the most useful arrangements and devices for society
  • Support regional initiatives: awareness raising, mobility policy building, development process, etc.

There are two very different and complementary versions of the game, both designed for personal entertainment. They allow us to test together the most useful solutions for society. Players approach a set of levers to change the system, from the car zone to the “ecomobile” zone, a more environmentally friendly zone, in a pleasant living environment, with low-carbon movement: space sharing, active modes, parking, public and shared transport.

PLAY-MOBILE: A collaborative game to rethink sustainable mobility in urban environments

The version dedicated to dense areas, entitled “PLAY-MOBILE” and produced in partnership with Arbre-Mobile and Playtime. The game board represents an urban street. This version is suitable for a city workshop with a professional audience, in particular elected officials and community services as well as other stakeholders involved such as road users' associations (during the partners' committee, the annual meeting, thematic evenings, etc.).

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City version:

MOBILIMIX: An accessible game to transform mobility in semi-urban and rural areas

This version is specially designed for: semi-urban and rural areasProduced under the title “MOBILIMIX” with the support of ADEME (winner of the TENMOD 2022 call for expressions of interest), in partnership with Arbre-Mobile and Sustainable Mobilities. The game board represents the valley. This version is more diverse and easier to facilitate for all audiences.

It is particularly suitable for Public awareness (during a “Car-Free Day”, European Mobility Week, Bike Festival, “Sustainable Development” Day, etc.) It is based on a mapping of a semi-urban or rural area, but it addresses all the topics of ecological transition in terms of mobility. It can therefore also be used in a workshop in an urban area.

Regional version:

Serious game in the consultation process

The consultation process in engineering projects is important because it allows for:Stakeholder engagement In decision making, to improve the quality of decisions made, to increaseacceptability Local and legitimacy of decisions.

Serious games can provide Interactivemore engaging participation of participants in the consultation process. It allows Simulate different options For possible scenarios, to explain complex phenomena (in our case, choice of travel mode, mobility, mobility planning links, etc.), thus helping participants to better understand possible scenarios. Consequences From certain decisions.

The serious Play-Mobile game, tested in particular during the cycling and soft mobility meetings in Marseille in October 2022 and with elected officials and technicians from the municipality of Belisan, Bouches-du-Rhône in January 2023, allows:

  • To get a More Global Vision The collective theme and issues and constraints related to the coexistence of different modes of transport,
  • Test Planning Options It is possible to understand its effects.
  • Discuss and consider alternative methods. For the individual car and the beginning of the development of individual practices
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Brooke Vargas

"Devoted gamer. Webaholic. Infuriatingly humble social media trailblazer. Lifelong internet expert."

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