Netflix acquires the first video game studio

Another step in the video game world for Netflix. in a Press release published on TuesdayThe entertainment giant has announced the acquisition of its first studio, Night School Studio. A California studio founded in 2014 by Sean Krankel and Adam Hines that spawned the game “Oxenfree,” which was released in 2016 to various media outlets and praised for its narrative quality. “His stated ambition to redefine the standard of storytelling in games inspires us.‘,” reports studio Mike Verdu, VP of video game development within Netflix. The latter is also a former Facebook we owe the Oculus virtual reality headset.

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“A collection of exclusive games”

There is no virtual reality here at the moment, but”A collection of exclusive games for players of all types and skill levelsAnd without increasing its subscriptions, which have already been repriced recently. Sean Krankel of Night School Studio, for his part, was happy to join Netflix and enjoyed complete freedom, including continuing to publish video games for other media, and no “Oxenfree 2” is still expected to be released this year on PC, PS5, Switch and PS4.

Initially, the Netflix video game experience should be limited to mobile games, as demonstrated by this summer’s trial in Poland with the games “Stranger Things: 1984” and “Stranger Things 3” on Android. For the SVOD pioneer, this region constitutes a potential growth engine in a competitive context marked by the strengthening of Disney+ and Amazon Prime Video. “We will continue to work with developers around the world and recruit the best talent in the field.‘, as Vice President Mike Verdo promised. The game has just begun.

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Frank Mccarthy

<p class="sign">"Certified gamer. Problem solver. Internet enthusiast. Twitter scholar. Infuriatingly humble alcohol geek. Tv guru."</p>

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