Silent Hill 2 on PC and PS5 compared By ElAnalistaDeBits, a video showing both versions side-by-side highlights all the technical and performance differences between the platforms.
Depending on the hardware configuration, the remake created by Blooper Team will run on the PC 2160p is useful against the dynamic resolutions used on the PlayStation 5It only goes up to a variable 1440p of quality mode. The result is a high degree of sharpness.
Another difference is in reflections, which is on the Windows platform They can use ray tracing for maximum realismWhile on the PS5, they are very muddy when you select the 60 fps performance mode.
Silent Hill 2's quality mode delivers Achievable ambient occlusion by ray tracing on computerThis represents a great result, while the improved effects in the global light make a difference again.
And performance?
As for performance, Digital Foundry ditched Silent Hill 2's performance mode It cannot maintain 60 fps consistentlyLow values often drop, while the 30 fps quality mode does not suffer from similar problems.
Well, how is the situation on the computer? Not very well, judging by the presets used for comparison, it suggests The need to use DLSS with invasive systems At 2160p, specifically the RTX 4080 Super at 2160p should have 60 stable frames with the Epic preset.
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