Starfield: 'Irresponsibly sized games' Bethesda president explains why their video games are so big

Game news Starfield: 'Irresponsibly sized games' Bethesda president explains why their video games are so big

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Todd Howard is one of the thinking heads at Bethesda Studios: recently, the developer and producer spoke about the size of the games, which he considers “irresponsibly large.”

Bigger and bigger universes

The open world and Bethesda are a decades-long love story and we can even say that the company has made it the tip of its spear. The Elder Scrolls saga is a good example of this, as both Oblivion and Skyrim broke codes and lifted society to the top; Likewise, Fallout also offers nuanced open worlds, which is a true Bethesda trademark.

Then, of course, there's Starfield, a new IP released last year that pushed all indicators to the limit with over 1,000 planets and a hundred star systems to explore. It's a huge toy, perhaps too much for some players, and it's also very difficult to fill and move. A great challenge for developers that Todd Howard has returned to.

Authentic games

It seems like nothing, we owe a lot to Todd Howard: his breakthrough within Bethesda is absolutely amazing and we owe a huge part of The Elder Scrolls and Fallout series to him. Although he was also criticized, the publisher owed him a great debt, moreover, We recommend you take a look at JV Legends, which covers his career like no other.

In short, recently, the producer (who is also the director of Starfield) gave an interview to the BAFTAs: He talked about his role within Bethesda and the way he and the company make open-world games.

My job in games often involves being the director, just like a film director where you combine all the elements of art, cinematography, and technology that our engineers build to bring these worlds to life.

Obviously there's all the writing, mission design and level designer. There are a lot of elements to our games, and I'm in a really unique position, working with so many great people, and then having to bring it all together.

In fact, we cut very little content from our games at Bethesda. This is why our titles are so irresponsibly big.

Naturally, this will continue to fuel debate: Does “bigger” really mean “better”? How massive The Elder Scrolls VI is…isn't that dangerous to the final quality of the adventure?

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Stan Shaw

<p class="sign">"Professional food nerd. Internet scholar. Typical bacon buff. Passionate creator."</p>

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