Steam Deck is supposed to work exactly the same whether it’s online or not.
In an interview with computer playerGreg Comer, who helped design Valve’s new wearable system, said the team thinks it’s “much better, all things considered, unchanged based on the state of the connection or the state of the mobile device.”
This means that players should not experience a drop in performance when playing on the go, which sets it apart from its main competitor, the Nintendo Switch.
“We really wanted to prioritize its use in what we thought was the highest use case, which is actually for mobile,” Kommer explained. “And how we focused on that, choosing, for example, a threshold where the machine will run well and at a good frame rate, with AAA games in this scenario.
“We didn’t really feel like we needed to target the docking stage with higher accuracy either. We wanted to design a simpler target and prioritize that.”
ICYMI, Valve recently confirmed that Steam Deck UI remplacera le mode Big Picture on Steam.
As Eshraq reported at the time, Big Picture launched in 2012 as a console-like interface for users who connect their computers to large screens and TVs while using a console instead of a keyboard and mouse. It became the basis of SteamOS, which was used for the hapless Steam machines.
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