Did you think Baldur's Gate 3 was huge? Know that it could have been even bigger.
Voted as the best game of 2023, Baldur's Gate 3 It’s a reflection of its massive development. Seven years of hard work were required to bring this massive adventure to life, and its creators are now eager to turn the page. With 17,000 final copies, 100 hours of gameplay to explore, and hundreds of hours of dialogue, Larian Studios has everyone’s approval. But despite this massive success, much of the originally planned content was abandoned along the way.
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Very ambitious, several parts of Baldur's Gate 3 Abandoned
In an interview with BAFTA's YouTube channel, Swen Vincke, head of Larian Studios, recently revealed that the game's map could have been much larger. You will be surprised to know that we have planned to create many areas. “, He said. ” I was worried that the game would be too short at first, but I've always been very bad at judging the length of our games. “
To take a specific example, the Larian CEO reveals that one of the most notable deletions has to do with High Moon Towers. Originally there were supposed to be 2, But the final version of the game retains only one.According to Swin Finke, this choice can be explained for purely logistical reasons.The game was so big, we had to cut it short.“, he explains.
- Find his full interview below.
Even if Baldur's Gate 3 Stripped of some of its initial ambitions, it remains a juggernaut of modern RPGs. The problem is that the studio is expected to finish its next phase of creation. Narrative director Adam Smith shared the challenges they face now:
The problem is that we constantly compare ourselves to what we have done. B C3 “
This reflection shows how the game was a turning point for Larian Studios. However, the studio doesn’t seem ready to rest on its laurels. Vinke confirmed that Larian is currently working on two new, very ambitious RPGs, based on the original licenses. On the other hand, there will be no Baldur's Gate 4At least it wasn't developed by Larian..
Larian Studios Says Goodbye to Baldur's Gate
One of the biggest challenges Larian faces now is avoiding repeating himself. “We have to constantly make sure that players are experiencing something new, not just repeating it,” says Adam Smith. With Baldur's Gate 3Larian has proven his ability to create engaging characters with unique humor, but this success now puts a lot of pressure on him to innovate and surprise players again. The studio must now find the right balance between maintaining its style and exploring new ideas without falling into repetition.
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