Skyrim on the PS3 version is a minor technological marvel: the Xbox 360 made things so much easier

A Former BethesdaDesigner Bruce Nesmith, who left the company in 2021, recently spoke about the difficulties in development. The Elder Scrolls V: Skyrim PS3 EditionOne of the original versions of the action role-playing game.

As revealed, there is the PS3 Compared to the Xbox 360, the team was at a disadvantage.

Ex Bethesda's words about Skyrim on the PS3 version

Speaking to VideoGamer recently, Nesmith said: “The PS3 was there Different memory architecture than Xbox 360. They had this split of memory that was 50% for game logic and 50% for graphics. This is a strict limit that cannot be exceeded. The 360 ​​had a single memory, and you could decide how to allocate it.”

A lot of Skyrim characters on a bridge – can the PS3 handle them?

He added: “It was a real struggle and the game was much smoother on the 360 ​​than on the PS3. I remember the enormous effort our programmers put into making the game work on the PS3. It's a serious endeavorAnd kudos to everyone on the team who did that work, because it was thankless, hard, and long to do.”

The experience on PS3 isn't as polished as it is on Xbox 360“When the DLC was released, we made more drastic improvements, and the experience on the PS3 wasn't bad at the time. I still maintain that the 360 ​​was a better experience.”

Finally, we'd like to point out that Skyrim's lead designer explained why Bethesda didn't change the graphics engine despite the criticism.

Veronica Tucker

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