Those revenues are already weak in their own right, comparing very poorly to Tencent's Call of Duty Mobile, which made $144 million in the same time period. Since its launch in October 2019, Call of Duty Mobile It achieved franchise-worthy success by surpassing the $2 billion mark in player spending on nearly 130 million downloads. If Activision isn't satisfied with this success, it's because most of the recipes Call of Duty Mobile It belongs to TiMi Studios and Tencent, developer and publisher of the game respectively, and wanting to share in the big mobile pie, Activision sent six of its studios to release Call of Duty: Warzone Mobile, but the latter is too far away to follow through. Following in the footsteps of Tencent's game. Last month, Activision also laid off a number of developers from its mobile gaming team as a result of slow growth. For comparison, Diablo Immortal had revenue of $525 million after one year.
Click on Destiny Rising
As Stephen Totilo rightly points out for his site Game fileThis failure is not the first of its kind when it comes to, for a major publisher, porting the success of Living Room licensing to iOS and Android. Electronic Arts broke its teeth with the quick cancellation of Apex Legends Mobile (despite the Tencent studio behind the hit PUBG Mobile), not to mention the mobile game Battlefield being removed from the equation before it was even officially revealed. For its part, Ubisoft has struggled to even release mobile versions of its franchises, such as Assassin's Creed, Rainbow Six, and The Division.
Despite the good performance of Fire Emblem Heroes, Nintendo itself gradually abandoned mobile penetration, once the manufacturer realized that it no longer needed this vulnerability in light of the Switch box. As for Sony Interactive Entertainment, more than three years after the first job offers for PlayStation Studios' mobile division appeared, we're still waiting for something to happen. In this context, NetEase has just taken action by officially unveiling Destiny Rising, a mobile adaptation of the popular Bungie franchise. This title was developed and published by the Chinese giant, which invested $100 million in Bungie in January 2019, and also has no connection to PlayStation Studios' mobile initiative.
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