In the upcoming episode, the Battlefield saga wipes the past clean and places itself in a modern, but unpredictable, world.
It is an understatement to say that. Battlefield 2042 It didn't convince fans of the saga when it came out. The maps were too big, the game was too demanding, and the addition of “agents” (heroes with certain abilities) made the class system obsolete… Now in the hands of Vince Zampella, the creator of the saga call of duty and Titanfall, battlefield It completely reshapes it.
Make a clean slate and go back to basics.
In the house IGNElectronic Arts reveals the outlines of a new episode, which has no name yet, but may not be released before the end of 2025. First note: The era of anticipation we witnessed in Battlefield 2042 It is set aside. We will encounter a “modern” context, such as Battlefield 3 and 4which remain the two most popular installments in the franchise.
The artwork released for the occasion makes it possible to find all its components. battlefieldsuch as air combat, at sea and on land, with a dose of random and weather-related events – here's the fire.
Furthermore, the studio behind the series, DICE, is ditching the large maps and 128 players to go back to 64 players: “Did 128-player mode make [le jeu] More fun? “Making numbers for the sake of making numbers doesn’t make sense,” explains Vince Zampella, “once [les cartes] If they reach a certain level, they become different.”
New battlefield So he wants to be “good from the start”, unlike Battlefield 2042 Which suffered a serious setback upon release, before the development teams did an almost complete overhaul and abandoned some projects along the way, including the Hazard Zone mode: “I don’t know why, but to me, it feels like the team tried something new, and that effort is commendable, but it didn’t work. battlefieldAnd we return to it.
Players will be able to judge the piece when it is released in the coming months.
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