How did visitors experience the local space in Pompeii?

Researchers from Lund University in Sweden used virtual reality and 3D eye-tracking technology to examine what caught the attention of visitors when they entered the stunning surroundings of an ancient Roman house. The team recreated the House of Greek Epigrams in 3D and tracked the eyes of study participants as they viewed the house.

Unlike today, Roman homes were not a place of refuge from work. Work and daily activities intertwine during the day. Homes are designed to communicate the personal power and standing of the owner and his family. L’impression visuelle était si importante que les architectes ont déplacé des éléments architecturaux tels que des colonnes pour encadrer des vues, ajouté des fontaines comme points focaux ou simplement décoré l’espace en imitant ces’ possible éléils de lors building.

“By following how people perceive the house, we can get closer to what was in the minds of those who designed it. What messages are conveyed, even in the smallest details? It has been,” says Giacomo Landeschi, researcher in the Department of Archeology and Ancient History at Lund University. We found many ways in which the owner conveys a sense of power and wealth to visitors.

The house of the Greek epigrams was destroyed during the eruption of the volcano Vesuvius in 79 AD. She had a room entirely covered in frescoes accompanied by Greek inscriptions that gave her name to the house.

The house is elaborately designed and presented with murals that are partially visible from the outside, but with details that only nearby visitors can see, for example. There was also erotic art in which natural light often illuminated the work at the appropriate times. Some of the visual and architectural elements echo the tension between the Greek and Roman cultures of the time.

A follow-up study will analyze the results in more detail.

The researchers say the unique nature of the research could be enhanced by adding other sensory experiences, such as auditory engagement, in the future.

“This study shows that we can now not only recreate the physical space, but also understand the true experience of people at that time. Danilo Marco Campanaro, a doctoral student in the Department of Archeology and Ancient History at Lund University, concludes that this is an entirely new area of ​​research in archaeology, Which opens up new possibilities.

about studying

The study represents a major advance in the use of virtual reality in archaeology, as its experimental potential is used for more advanced spatial analyses. It aims to develop a methodology for accurately recording and analyzing participants’ insight and interest information. To do this, the researchers used a 3D eye tracker, a game engine, and geographic information systems.

video: https://youtu.be/sNcAkkNR-qU

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Materials offered by Lund University. Note: Content can be modified according to style and length.

Frank Mccarthy

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