Jurassic World Evolution 2 seems to be the clear evolution of the first chapter under many aspects; Let’s find out in this preview.
Although it was announced in E3 2021, we have not talked much about it yet, so we will try to fill this gap. Jurassic World Evolution 2 Preview, The game that seems like the obvious evolution of the first chapter. Although it was not received with great critical respect, the first Jurassic World Evolution was actually a remarkably successful title, reaching 3 million copies in March 2020 and may go further next year. On the other hand, a game that carries the official Jurassic World brand with it has considerable visibility, but despite the characteristics it was given a good vibe by the streamers who helped spread the title to a diverse audience. A specific type.
An idea Management software based on dinosaurs Highly in tune with Jurassic Park and the tradition of evolution, the experience gained by modern technologies and frontier development in this field promised to take this concept to new heights. In the end, the most interesting title came out, but with various flaws, only partially filled in the release of the numerous DLCs. With the commercial success of the arrival of the Jurassic World Evolution, there was ample room for development of a paving element. So the second chapter begins with a better basis for potential management simulation in the park. Dinosaurs and now conditions are better.
Game Evolution
The purpose of the frontier is to create the first chapter in each direction based on a structural perspective and content, thus starting from the foundation of the first chapter of the whole chapter and going beyond. So one should enrich the game settings by allowing More and more comprehensive control of the park, Considering the greater number of components and more stratification of controls, the general increase of existing dinosaur species and the expansion of contents with greater potential for customization of the environment. For example, it goes through the regulation of paleopotany and the construction of more complex environments to suit the needs of animals.
There are four Game mode The main things that Frontier has announced so far are: The Jurassic World: The Destroyed Kingdom, the confusing theoretical system that sets us in front of the various “scenes” taken from the film series, the progressive propaganda that controls us. Solve various elements of the park, movie emergencies, challenges and regular sandbox mode. The team has put some focus on the construction of the new campaign, but in general all methods are clearly concentrated compared to what we saw in the first chapter.
And dinosaurs
The video material released so far focuses mainly on the main ingredient of Jurassic World Evolution 2: i Dinosaurs. These were only to the extent defined in the first chapter, and in terms of the variety of organisms, many additions were made only by DLC. The second chapter should mark a clear improvement in this front, not only with the addition of additional species to manage, but also with the clear improvement of all existing species of animals, with simple polygonal modeling and artificially managed behaviors. Intelligence. So far we have seen trichotillomania, amorphous, praziosaurs, colophyses, stekhosers, dimerbotons and teranodons, but these are only a part of the predicted animal, except in the first chapter.
Samples Behavior The more complex ones also affect the management needs of the park, introducing new situations and parameters to be controlled: dinosaurs are actively seeking food and refreshment logically based on their instincts and need more balance with the surrounding environment. This leads to the need to model the environment and select zones according to the characteristics of the dinosaurs, as well as to take into account the new possibilities of interactions between different organisms to find new balance in the ecosystem.
Plant species, for example, introduce elements Ancient Botany Much improved: Management of these features was introduced only in Clarine’s Sanctuary DLC, which will be an integral part of the game framework in the second episode. Instead of basing everything on a common vegetable feed, it will be a question of studying and managing prehistoric plants, sustaining them and growing them naturally with the structure of the park.
New admin components
From a very practical point of view, it goes through a general overhaul of the park’s practical management system Ranger and ground units Should be used to diagnose and monitor the situation. Rangers can be organized at different levels and can set up paths that create truly organized patrols of different parts of the park. In Jurassic World Evolution 2, it is necessary to send teams to analyze zones and dinosaurs to know their condition accurately. Similarly, the method of curing infected dinosaurs has changed and now a veterinary unit must be sent directly to the site so that it can reach the organism and treat it specifically.
Many innovations in management have been predicted Places and the public, Which is now characterized by different flavors and trends to consider. In addition to the classic needs that come with a steady audience, there are three new types for users to consider: these are types inspired by nature, adventure or luxury, and new spaces and structures need to be arranged accordingly. In this way, the game forces you to respond to different needs and create different structures to satisfy different tastes. It deals with the in-depth and multifaceted management of individual structures, which can be enriched with various internal components and customized in a variety of ways.
In Jurassic World Evolution 2 the full potential of Frontier Management software can be fully revealed: the game starts from a good foundation, with which it has the right of greatest appeal and is destined to fill all the gaps that characterize the first chapter. The expansion and simulation of the contents of the park will deepen the dynamics and management dynamics, going exactly in the direction we expected, concentrating and completing the construction and control options, as well as the size and expansion of the existing dinosaurs and the complexity of their behavior. All that remains is to assess whether even the best fan of Dinosaurs or the Jurassic World series can compose an organic and exciting game with a variety of pieces, but for this we will have to wait for more complete configuration tests.
Evidence
- Evolution in all directions between game dynamics and content
- New elements to manage enrich the simulation framework
- Good technological advancement between graphics and interface
Doubts
- Implementation of new features and public availability should be assessed
- This may not be different from the first episode considered with all its DLCs