Machine learning brings graphics closer to a photorealistic picture

From Benjamin Grundkin
Researchers have developed a new technique to bring video game graphics closer to realism. The GTA 5 example shows that rarely any artifacts happen.

Developers and depositors have been promoting it for 20 years. Graphic realism is not yet a reality, even in the era of ray tracing. Researchers now offer an interesting approach in this context. Using the GTA 5 example, they showed how “Realistic Image Enhancement” uses machine learning to bring virtual worlds closer to realism.

GTA 5: Realism Draws Near

To do so, they feed their system with images from Grand Theft Auto 5 as well as real cityscapes. Compared to other styles, the team that revolves around Stefan R. Richter, Hassan Abu Al Haijah and Vladlin Colton also access data from the game’s G-buffer. Including surface and geometry details. According to the video, their approach is actually going much smoother. The competitive approach that corrects colors only to make them realistic remains relatively stable. Others constantly flash and evoke trees and other things in the picture where they don’t belong.

The developers explain approximate technical details in their video. But for those who want to delve deeper into the matter, they also have one The project Location And prof A 16-page sheet at the beginning. Besides, one has Via Git Hub The code has been published. However, “Enhancing Photorealism Enhancement” is not a downloadable mod.

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More on this topic: Alleged leaks about GTA 6: All information so far has been summarized

More news about GTA 5 Read on as usual on the PCGH topic page. Regarding mods, we recently reported a mod that was able to drastically reduce game load times. Finally, Rockstar has officially adopted a download time fix for Grand Theft Auto 5.

Those: Youtube






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Frank Mccarthy

<p class="sign">"Certified gamer. Problem solver. Internet enthusiast. Twitter scholar. Infuriatingly humble alcohol geek. Tv guru."</p>

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