Payday 3's launch was a disaster, Starbreeze confirms

that the The launch of Payday 3 was not successful We all knew this a little, but confirmation came from Starbreeze in a recent interview A real disasterFor many it is simply a An incomplete game.

You will surely remember that Payday 3 launched with many problems Matchmaking, unable to find matches. For example, a month after launch, Payday 2 had 10 times more players on Steam. People still love his predecessor.

Many problems to overcome

In an interview by PCGamesN, lead producer Andreas Benniger and community manager Almir Listo talked about what happened and hopes for the future. According to Listow, Payday 3 “suffered from severe technical issuesSo the game was more or less unplayable for several weeks.”

“A pitch like we had, a disastrous pitch, with nobody playing, nowhere to hide… The game felt incomplete. It is a bad experience for our players,” he said.

Another issue is that Payday 2 had 10 years of development behind it, something Starbreeze is well aware of. “It's challenging to draw the right lessons from ten years of production, but it has to be said that every game is different from the other. I think a lot of small problems have accumulated”, Listo explained.

Benniker added, “A lot of the problems were caused by our own lack of diligence. We made Payday 3 trying to find what we wanted… and it ended up being a product. He doesn't interact with people. I think we were a little too confident in the success of Payday 2 and we made some decisions.

Of course the game still has a future. Benniker explained that the team is trying Ask the community To understand the reasons for Payday 2's success, the sequel made the mistake of wanting to be too many things and should have focused on just a few, but it should have done better. How do you convince players to come back? According to Listo, we must continue to improve the game and therefore try to regain the trust and respect of the community. Will he succeed?

Veronica Tucker

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