After the somewhat mediocre “Super Mario Party”, and then the slightly better “Mario Party Superstars”, Nintendo released the “Super Mario Party Jamboree” a few days ago. An episode that might conclude the saga on Nintendo Switch and that (finally) brings everyone together.
Giant goose game
Like all the other works in this saga, “Mario Party” is first and foremost a giant goose game. Four players (or a robot depending on the number of humans present) each finds themselves there with a character from the Nintendo universe, with dice and above all with the ambition to get the most stars and coins. At the end of each round (but also during duels), everyone comes together for a mini-game. At the end, we do the counting and the person with the most stars (or coins in case of a tie) is declared the winner. Simple and effective, especially since the repercussions of the situation are many.
A concept that was conceived twenty-five years ago with the first artwork and is therefore still relevant. With each new iteration of “Mario Party” being the first in the collections. There are seven in this new episode, and above all it introduces a brand new five. For example, we find Crazy Circuit, a plateau where you will need to be a good tactician so as not to advance too quickly and miss the turns that lead to the stars. One mechanic among others reminds us that Nintendo is unparalleled when it comes to genius.
But “Mario Party” is also primarily minigames. It would be an exaggeration to say that Nintendo has spoiled players as we found about 110 of them, all of them tall or less. Although some of them are relatively passable, the number of truly successful games is impressive. It's enough to allow you to have fun no matter what, even without achieving victory at the end.
So, obviously we can play on our own. Best of all locally, the adventure is experienced with four players. Obviously, this is where we feel the atmosphere of “Mario Party” where anything can happen, be it alliances or major twists of fate. Here again, the formula still works as well. The only regret: the impossibility of playing with more players. Granted, split screen would be a little smaller at 6 or 8 during mini-games, but it could have really been served up.
After a timid start online during the previous two installments, the “Super Mario Party Jamboree” is also gaining traction on the topic. During testing, we specifically tried to play a twenty-turn game with other players, and everything worked really well. And if the game lasted almost two hours, then it passed very quickly. The only regret: not being able to communicate with other players using headphones and microphone.
The most accomplished version of the epic
Funny, innovative and still well-crafted, today's “Super Mario Party Jamboree” is the most successful version of the saga. Much better than the other two Switch currencies, it is successful both locally and in its online mode. Finally, what can we say about its mini-games, which are always of the same quality and which reinvent a formula that is already very high in terms of fun.
The game is clearly aimed at a family audience. Therefore it should definitely appeal to children. It will also satisfy players who like challenges thanks to the professional mode that is also very successful.