Slow development due to lack of playground experience in RPGs, Former Developer – Nerd4.life

I am working Myth They will continue Slowly Because Playground Games Bad experience with RPGs. This was stated by Juan Fernandez, a former game designer who worked in the studio for three years and now plays on the Ninja Theory team at HellPlate 2.

In an interview with Sediment, Fernandez says the Playground Games team is a very talented team, as evidenced by Forza Horizon, but they do not have the experience to build the dynamics of an RPG with speed, so it slows down. Development of myth.

“Playground games are very organized. Every two years they release Forza Horizon, which is over 90 on Metacritic, with incredible quality. They have taken over the racing game genre and dominated in recent years. They are very smart and they know what they do, they do,” he says. Fernandez. “They wanted to expand on something else People are missing With knowledge of how to create a game (RPG). In the open world, how you control character and actions is very different from the actions you do in racing. From a technical point of view, you need to do animations, scripting, and a search engine. Moving the car at 300km / h has different requirements than what happens in rural areas.


Myth, a movie from the first trailer

Fernandez It also critiques the mood With that said playground games are approaching the development of the myth, and his opinion is very ambitious.

“Creating Open World action RPGs is incredibly complex, they take a lot of time, a lot of people and they have the mentality of doing less and more on the playground. If an Assassin’s Creed has 5000 people, they need 150 or 200 people. It is good to be ambitious, but you also have to be realistic, which is what I saw Growth is long. ”

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Fernandez worked on the playground for 3 years, managing fictional fights, according to Vandal, creating game systems, writing documents, exploring successful RPGs of the competition, and exploring the games in the series and understanding their essence. Game designer Fabil says the slowdown in growth is one reason he left the playground.

Fable PC and Xbox Series X | The S was announced in July 2020 with a trailer, but was not shown publicly with information and status news coming with the dropper. According to a leading engineer at Playground Games, the game has been in development for at least four years.

Veronica Tucker

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