Published by Sony and Naughty Dog Patch 1.2.0 to The Last of Us Part 2 RemasteredIt basically adds up PS5 Pro support Even before the launch of the new console, along with new features, it also brings some fixes for previous versions: so let's take a look at the changes and improvements made.
As we've seen, The Last of Us Part 2 on PS5 Pro can really show off the quality of PSSR, a proprietary enhancement system developed by Sony that boosts the resolution of games starting from low native bases and uses artificial intelligence. Intelligence, in order to guarantee better performance.
This system allows you to gain advantages in both quality and performance modes, which means that the PS5 Pro gets new features than those found on the standard PS5.
Link changes and improvements
Along with the additions for PS5 Pro, however, patch 1.2.0 of The Last of Us Part 2 Remastered also introduces some fixes for the standard PS5 version. improve Some aspects of it.
So it is a corrective update as well as characterized by new technical elements.
As for PS5 Pro updates, the patch introduces the following novelty:
- Added new rendering mode using PlayStation Spectral Super Resolution (PSSR).
- The new “Pro” mode renders at 1440p, with PSSR upscaling to 4K, maintaining a 60 fps target.
- Performance and fidelity rendering modes are still available and offer a smoother experience and higher framerates than the original PS5.
As for other elements, the patch fixes an issue that prevented some files from opening after importing save games from PS4, and a bug where Abby's torso was missing when changing skins.
On the gameplay front, the patch fixes an issue where Tina could be recaptured when escaping a tunnel, even though it shouldn't happen at the time.
No return mode, some issues with game audio and some accessibility options are used.
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