This is the next generation of VR controller • JPGAMES.DE

Sony’s next generation of virtual reality is taking shape. We recently reported announcing a new VR system for PlayStation 5. And this one should do everything better than its predecessor. Until now, we just had to put up with these flowery words. Now, however, the Japanese company is providing new insights about the “PlayStation VR” successor. In one PlayStation Blog Entry The focus was on the new VR controller. And it looks very promising!

Hideaki Nishino, Senior Vice President, Platform Management & Planning, describes the master of the next generation of virtual reality as follows:

Our new VR console bears witness to our mission to enable a stronger sense of physical presence and a greater immersion in virtual reality experiences. It builds on the innovations of the DualSense wireless controller, which has profoundly changed the feel of the game on the PS5 by incorporating the sense of touch into the gaming experience in a whole new way.

This is what a new VR console looks like

The new control unit is based on a spherical design that aims to reduce restrictions on movement in the hands. Moreover, ergonomics was taken care of when developing the console. Players with small and large hands should be able to comfortably navigate through virtual reality.

And he can do that:

The new input devices build on the important functions of the still-young DualSense Controller. Both the left and right units have adaptive actuation buttons designed to provide remarkable resistance when pressed. So if you really enjoyed titles like Astro games room Dive into, you must have an idea of ​​what to expect.

DualSense haptic feedback will be used on the new console. Here, too, the Astro playroom was a very nice demonstration of how well everything worked – for example, using vibration to sense the type of terrain you’re moving on.

Finger touch recognition is an exciting new function, as the controller must be able to recognize where the thumb, forefinger and middle finger are located regardless of the pressure. Therefore, “hands can move naturally while playing.”

Sony is also experimenting with the classic button arrangement. On the left console there is an analog stick, triangle and square buttons, “hold” button (L1), play button (L2) and create button. On the right console there is an analog stick, cross buttons, circle, “hold” button (R1), power button (R2), and option button. You’re supposed to use the “fist” buttons to pick up objects in the game. There are also tracking loops on the underside of the console, which the headset uses to track movements.

By the way, at the time of the announcement, it was already confirmed that “there is still a lot of development work to be done for the new virtual reality system” that publishing is no longer planned for 2021. Now you get at least an impression of where Sony is heading in terms of reality. The default.

Across PlayStation Blog, Pictures: Sony

Frank Mccarthy

<p class="sign">"Certified gamer. Problem solver. Internet enthusiast. Twitter scholar. Infuriatingly humble alcohol geek. Tv guru."</p>

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