Posted February 19, 2019 2021 at 17:00
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What if video games were also used to learn history? This is what was developed, especially from Assassin’s Creed, the game from the French publisher Ubisoft. Epic has sold over 155 million copies worldwide since its inception, and its latest installment, Valhalla, puts the player in a Viking shoe.
Previously he was immersed in ancient Greece, ancient Egypt or France under the revolution. Historical themes and games in which historians engage to give life to realistic universes, in terms of weapons, but also architecture or clothing.
Taking the experience to the next level, this meeting of the two worlds gave rise to the idea of creating “rounds of discovery” of games. Game-era guided tours of Egypt gave birth to the Pharaohs followed by ancient Greece. One step further, the teacher who relies on them in history lessons with teens gives his testimony to the story.
The story is an Echoes podcast by Beric Faye. This episode was recorded in February 2021. Editor-in-chief: Clemens Loomester. Guests: Maxim Durand (historian and content director for the Assassin’s Creed team) and William Brou (history professor). Director: Willie Jean. Music: Theo Bollinger. Graphic identity: Upian. Image: Ubisoft. Voices: “Civilization” MicroProse, Ubisoft, Assassin’s Creed France, Histoire en Jeux, Lakeshore Records.
How do you listen and share the story?
Find all episodes of the story on lesechos.fr