Official Video Game 5 (PlayStation 5)

Monster Energy Supercross: The Official Videogame 5, this year’s edition of the official Supercross World Championship game, is now available.

Game development was again in charge of Milestone, which has a lot of experience developing motorcycle games, such as MotoGP, Hot Wheels Unleashed or MXGP 2021.

We’ve already experienced all the adrenaline and excitement of Monster Energy Supercross: The Official Video 5. Come see…

Monster Energy Supercross: The Official Video Game 5 is here, once again in development by Milestone.

As the name suggests, it’s the official competition game, with all the official tracks and riders from the 2021 Monster Energy Supercross season.

profession on earth

Obviously, one of the main modes in Monster Energy Supercross: The Official Videogame 5 will be the career mode, in which the player creates his or her own avatar and launches it into the competition.

As in other robotic games, the career alternates between several aspects: racing, special training, complex, events and the development of our virtual driver.

Starting at the end, the career mode of Monster Energy Supercross: The Official Video Game 5 has a soft RPG twist, as we gain experience points we can improve our virtual racer in different aspects (our racer has many unlockable upgrades in different cornering classes bicycle control, braking, rubbing, physical resistance).

Each of these categories has many points to unlock which give us notable advantages on the track, so it is worth investing well and wisely.

How do you earn experience points? Well, on the other hand, racing performance is one of the sources, but in the career mode we also have others. For example, the set training mode (with goals) allows us to practice many of our pilots’ skills in small events with specific goals.

On the other hand, the condominium is a very nice place at the foot of the mountains and at the edge of a lake where one can practice his driving and skills completely freely and without pressure. And almost in the middle of this heavenly place, you can still find many challenges and collectibles or unlock items.

There are also occasional career advancement events that allow us to participate in special competitions with well-defined goals.

Free practices and specific training (with goals) are very important, as they allow us to gain experience credits and points that allow us to improve our virtual pilot.

Intriguing is the fact that our pilot can sustain injuries during races and training, and this affects his performance. Therefore, since it is practically impossible to avoid falls, it is important to pay attention to these details when we are between two races, because a serious injury can make the next good race impossible.

Exciting driving and high intensity physics

Indeed, in Monster Energy Supercross: The Official Videogame 5, the experience of participating in a race can be said to be exciting, but the details such as the bike physics and artificial intelligence of the opposing racers take on a lot of emotion. the game.

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But start from the beginning. Motorbike driving is very skilled which makes it very exciting. At least when other problems don’t affect us.

Driver weight control is very important in Monster Energy Supercross: the official video game 5, as a large portion of the movements (particularly their jumps and landings) need to be positioned on the correct driver and distribute their weight more effectively to succeed. Rider weight is controlled using the correct analog.

Moving the stick forward or backward indicates an increase in weight on the front or rear of the bike, while pushing it to the sides tells the rider to lean to the respective side. In addition to acceleration and braking, balanced use of rider weight and agility will either improve or impair our performance on the track.

The grip is fully responsive, and while it looks very cool, it feels efficient. For example, to make a tighter turn, it is not enough to apply the brakes and turn. If we want to turn at a higher speed, it is also recommended to tilt the pilot’s body. Another example, if you had a series of small jumps, it would be better to tilt the body back, so that the weight is supported by the rear wheel, so there is less contact with successive bumps and less power loss.

It may not seem like it, but as you can see, the game requires a lot of techniques to remember and that is why there is a mode called Academy Futures which acts as a tutorial, introduces and teaches how to perform different moves, maneuvers and behaviors on the track which proves to be very useful. It is a tutorial that shows you from the basic points to some of the most complex and will allow more inexperienced players to get a different and important boost in learning the game.

Once you master the basics and know when to accelerate and brake, or even how to jump, the game becomes fun. Of course, all of this only makes sense if players also invest some of their time getting to know the tracks and their POIs better. This knowledge of the paths (where to accelerate, where to brake, where to land when jumping, …) is very important in the game, because landing on the wrong side of a slope can easily be the difference between losing strength or even falling. It happens quite often and requires the greatest concentration of players.

Since Monster Energy Supercross: The Official Videogame 5 takes place on clay courts and the like (with whatever goes along with it), the terrain suffers from a lot of deformation and distortion on the laps. Although it’s hard to emulate, Monster Energy Supercross: The Official Videogame 5 manages to do it in a very good way, for being infamous on the tracks, which is the most popular track for pilots.

And all of these distortions always end up with some effect on the ride, with the bike being more or less difficult to control depending on which track you choose.

While the physics of the motorcycles are quite decent, it is also true that there are many other less successful details, related to collisions, artificial intelligence of opposing riders and jumps with very strange behavior, which is what happens in a game like this is a serious thing.

From there, let me point out that on several occasions we ended up jumping on the helmet of the rider who had landed earlier and the bike continued to progress normally.

On the other hand, the AI ​​for opposing pilots can change from challenging to astounding. The pilots who control the system present different types of challenges. The strongest can be a real challenge (in the good sense of the word) to overcome because they are qualified in the combat they present to us.

However, on the other hand, the weakest pilots are … very weak and thanks to artificial intelligence they often make us spoil our performance with ridiculous situations.

On the other hand, the collisions are also modest. I’m referring to many “normal” situations like cornering collisions, for example, where the bike and rider seem to be one “object” and stay straight in an almost impossible way.

A detail that can be fun is that when we crash, instead of reappearing on the track, we have to pick up the bike, as in reality, and resume the race.

Dual Sense in action

With multiple jerks, skates, brutal jumps, and distortion of tracks, Monster Energy Supercross: The Official Videogame 5 is the perfect game to test your DualSense capabilities. And in that aspect, Milestone has been a bit of an economist, a bit less than one would expect, and the feedback DualSense gives us is something very streamlined and smooth.

Even with the idea that doing more by DualSense to simulate all of this could result in extraordinarily increased battery consumption, I think Milestone could/should have gone a little further in this chapter and invested in more physical effects on the Control unit vibration.

On the other hand, the DualSense actuators (used for acceleration and braking) are quite competent in their task, depending on the types of terrain and movement on screen, making us feel the pressure (both in braking with L2 and ‘in acceleration, with R2) it increases and decreases with the corresponding effect On the behavior of the motorcycle on the track.

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The word refers to the existence of the Split Screen mode that allows us to share our screen with a friend and make the competition more physical and realistic.

In addition, for online multiplayer there is a lobby system with races where you can easily find competitors.

Finally, it should also be noted that Monster Energy Supercross: The Official Videogame 5 offers a track editor, where most fans and patients can unleash their imagination and build their tracks as they wish.

Over the years, the Monster Energy Supercross saga seems to have been a weak affair in the Milestone family of games. In fact, previous games have been starkly mediocre, and have never been able to match other titles like MotoGP.

Although this year’s release doesn’t stand out in an unusual way, the truth is that it manages to entertain players, and by overcoming the gameplay issues it poses, it becomes a fun game. For athletes, of course.

Monster Energy Supercross: The Official Video Game 5

Monster Energy Supercross: The Official Video Game 5

Advantages

  • future Academy
  • exciting driving
  • split screen
  • Intensive and comprehensive career mode

Negatives

  • The physics of collisions and jumps
  • Little ambition in using DualSense
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Tess Larson

<p class="sign">"Tv geek. Certified beer fanatic. Extreme zombie fan. Web aficionado. Food nerd. Coffee junkie."</p>

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