An adventure with a specific story pattern and different game dynamics from the crowd. Can this fourth installment series be taken to new heights or has it been compiled in the past? Let’s find out now from our Fallen Legion: Reverend Review
The panorama of RPGs, whether they are Oriental or Western, is now complete with choices for every taste: moderate warfare, ATP, Action RPG, Shooting RPG, Souls, MetroVania, with a little bit of everything. Fans of this genre have long had a wide selection, especially in recent times, with various remakes and remakes of old glories to come out and be noticed, of course you have to do something more than confuse the offer in circulation.
NIS America and Yummy Yummy Dummy Games, the historical creators of the Fallen Legion series, attempted to pull off the fourth (albeit the third to the series’ story) episode of two-dimensional RPG history, but without some complications. The use of old dynamics, with no news and loading times of at least 15 years or more for a two-dimensional game, makes this chapter a missed opportunity to take that leap that the series needs. But let’s go right and see what makes us not believe in the Fallen Legion: Reverend’s review.
The Plot In the Fallen Legion: Revenants, as we have already seen I tried our demo, Takes place in Welkin’s floating castle. Manor is in control of an evil sorcerer, Five, an insincere old-fashioned career who can do anything to accomplish his shadowy plans, harming any creature. Our goal is to be able to transcend the rules of the two protagonists and remove the shadowy image.
First Lucian, One politician known within the walls, the other Rowena, Or rather the rest, being the ghost of a woman whose five sons are imprisoned and wanting at all costs to free him. The latter has the wonderful ability to evoke role models on his side, the anthropological materialization of the soul of weapons, able to do his job. Lucian Welkin will have to trick into the walls to avoid getting caught up in the conspiracy against the Ivory, and in doing so he will have to try to make as many friends as possible. As always, nothing is easy, and our chats become more and more complicated and convoluted as we accommodate the tyrant. It is true that there is a point in favor of the title There is no end to the storyIn fact, depending on the choices made and the cross paths taken, we can see that we are more or less happy with the different results. Obviously there is a “real end”, but you have to work hard to get it.
Simply old game?
Game Breaks Two methods: First Absolutely Study During this time we will only impersonate Louisiana, and the dialogues to deepen the dynamics that unite the various characters of Welk are not always very successful; The other is exclusively Action Our Rowena and her role models aim to fight against different types of enemies. Feelings returned by both types Sports They are completely opposed.
When the action stage is at least well thought out and with interesting dynamics, one thing to explore is that, apart from a few bad points, you will find yourself having to cross conversations during Rowana’s actions, allowing you to choose the right path at various crossroads, encounters, very repetitive and flat. Conversations, all strictly in English, As well as not all game menus are branched too low, but sometimes, after certain points in the game, only items are opened to progress in the plot, and then frequently return to previously scripted phrases. If it is called a “study”, it is a result without secrets, hidden conversations or specific passages, details that one would expect in an RPG in this century.
In our game we were able to open three results with 8 examples, but in reality we did nothing in particular, we actually changed what we saw on the screen or we could severely affect this or that non-player character. Yes, of course the results are included in various ebooks, but we have never encountered epic twists or specific events. Unfortunately for all of these we need to add the detail we already highlighted in the demo test. While this is certainly not a game that pushes the console 100% (among other things we played with lagging compatibility on the PS5) it is ridiculous, even after a string of dialogues Animations Just go idle for even 10 seconds without the possibility of obviously moving anything. This loading problem led to a total freeze once or twice, but only after a few fights. Obviously this is an issue that is presented by the game’s not properly refined code, but of course the recession is worrying even at this point. Then we hope they will be fixed with a link.
Back to the game, let’s see how it turns out The stage of the fight, Of course the most successful part of the game, even without the flaws. When we talk to Rowena inside the castle, what we can bring with us, up to three, will have the opportunity to leave on a journey by choosing their equipment and their strange abilities. These are Skills They are opened by achieving certain objectives in battle, and are intended to further differentiate the various prototypes, and they may be more tank or larger, more supportive, or more militant.
In each of them there are places, in which the so-called are placed Archius, Special objects that give other capabilities but can be easily exchanged between them. Here they range from speed boost after a spell release, to offensive boost after a bar, to an increase in HP and the implementation of various beneficial levels. In short, in terms of war personalization, we cannot complain. Once in battle we have the opportunity to attack with prototypes, each of which is associated with a key other than a fourth similar to Rowana’s actions, both of which can use healing spells in one of the available squares, or push or shoot enemies with an attack character. If you have time, you can also deal with enemy attacks and return bullets to the sender; If you can Save with the right amount of time You get extra action with each prototype. Each opponent has an HP bar and a stun bar, which, as the name implies, can be weakened if it is brought to exhaustion by successive attacks, thus leading to more damage. For employers this period will take the form of a kind of boundary break, during which parts of the actions will not be used, thus making a good series of attacks.
After each fight the action moves to the next with animation of the characters running to the right so it can be loaded.
So up The boss 1, 2 or 3 will only be useful for getting Archaeus, the victim, the victim, Barry and on duty to get an assessment of the regeneration, can be prepared for the next trip. Unfortunately in the absence of these types of enemies, do not expect exploration or secret bosses. If the series continues, we hope that the whole area related to war will develop better, perhaps by expanding and deepening the various characteristics that distinguish it.
2D animation and technique are not equal
What a concern Art side We are still light years away from popular products. The illustrations and characters, while still sweet and with a very consistent color palette, have a detail that doesn’t cry for a miracle. The animations are repeated with a few frames and the effects of the battles are sometimes confusing, making it often unclear who is doing what. Menus are very dull and lack stylistic details and like to be defined as essential.
Another sore point Balancing General of wars. Sometimes we encounter enemies, which are very easy, while some bosses are very difficult in dynamics and are difficult to understand and comprehend while they are flying. Without the spoilers, we had to fight at least one of the final bosses at least twenty times because he realized how many times he repeated a song rather than a fight. Making mistakes even once, we found ourselves constantly reviving without a time to pursue a thousand things to do. Understand well, difficulty is not a bad thing, but we criticize the general confusion of the product and above all some wars.
Last note Longevity: It didn’t take us more than 6 hours to complete each description line, putting the title below the average length of RPG.
In short, this Fallen Legion: The Reverend did nothing to improve the previous episodes, the story of the castle of Rowena and Welkin continues without sharp details and leaves a bad taste in the mouth for what can be done, of course not done. Pity.
- Discreet customization of prototypes
- Interesting battles …
- … though not uniform and confusing
- Uploads from the 90s
- Animations are not equal
- The technical department needs to be reviewed
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