Game culture: a digital exhibition of video games

Interview partner Catherine has been playing since she was in elementary school. Photo: Edwin Minner/LVR

Bonn. The Institute for Regional Studies and Regional History of the Rhineland Regional Association (LVR) has started an online exhibition on the topic “Video games in everyday life”.

Video games have become an integral part of many people’s daily lives. They gave players the opportunity to break out of their (almost) four walls, especially during closing times. However, this type of entertainment culture is still not available to many. That is why the Institute for Regional Studies and Regional History of the Regional Rhineland Association (LVR) has started the electronic exhibition “Video Games in Everyday Life” today, which deals with the use and importance of the medium of video games in the daily life of adults from Rhineland.

says Robin Stecken, an academic volunteer at the LVR Institute of Regional Studies and Regional History and initiator of the exhibition. “I interviewed five players between the ages of 24 and 38, asked them about their experiences, and wanted to know how their experiences might be categorized in terms of cultural studies. This resulted in various key themes that I addressed and explained in the context of the digital exhibition.”

The digital gallery is divided into four rooms that are built on top of each other and look at different aspects of video games and can be explored one by one. In addition to texts and photos, there are also videos and interview clips that reflect the players’ personal views. There it turns out that one of the reasons for the fascination is also the modern technology that many games use. But they also have a social function: “For example, I first got to know a large part of my circle of friends through video games,” says Waters. She has practically no problems with distance with her fellow players.

The exhibition is aimed not only at experienced players, but also on people who have never been in contact with the medium. For those particularly interested, there is a selection of in-depth literature at the end of each room.

Click here for the digital exhibition: lvr.de/videospiele.

Tess Larson

<p class="sign">"Tv geek. Certified beer fanatic. Extreme zombie fan. Web aficionado. Food nerd. Coffee junkie."</p>

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