New graphic comparing Shadow of the Tomb Raider on Xbox Series X and PlayStation 5.
After Shadow of The Tomb Raider received its next generation update on PlayStation 5 and thus can be played on Sony’s new console, the game has undergone another graphic comparison. The game runs through backward compatibility on both next generation consoles.
The results are very impressive! Xbox Series X has a native resolution of 3,712 x 2,088, which corresponds to 7,750,656 pixels.
The PlayStation 5 version achieves a resolution of 3840 x 1080 in the checkerboard process, which changes the size of the vertical resolution, thanks to backwards compatibility. This is 4,147,200 pixels and 3,603,456 pixels less than when compared to the Xbox Series X.
The Xbox Series S version runs at 1600×900 pixels with the same graphics settings as the Xbox One. In performance mode, the PS5 and Xbox Series X versions run at 1620p using checkerboarding.
When it comes to load times, the Xbox Series X has an edge, which seems to be common with all AK games, as only new Microsoft consoles let the full power of the hardware even with older compatible games. Here the Xbox Series X/S loads about 16 seconds faster than the PlayStation 5.
Shadow of the Tomb Raider – Decision
- Xbox Series X – Original – 3712 x 2088
- Xbox Series S – 1600 x 900 pixels
- PlayStation 5 – Chessboard 3840 x 1080
Shadow of The Tomb Raider – Loading Times
- Xbox Series X – 13,23 Sekunden
- Xbox Series S – 13.30 seconds
- PlayStation 5 – 29.23 seconds
The video can be viewed here:
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