Bioware has released several new features for the Mass Effect Legendary Edition: the trilogy is ready to return with a product that looks more like a simple remaster
May 14. This day is marked on the calendar of many fans: this is actually the release date The legendary version of the mass effect, The definitive version of Biover’s beloved trilogy. Three Science Fiction Adventures PC, PS4, Xbox One, PS5 and Xbox Series X | S. The Community Manager waiting for release showed us many new features that will be added to this new version. Here we were able to find out.
Mass Effect: The message for the first chapter
The trilogy, as mentioned, covers all three chapters of the series. When you see a series of changes being applied to each topic, The first mass effect It is definitely too old, so needed More specific changes. Let’s look at the details.
War system
Bioware’s goal for the Mass Effect Legendary Edition Improve the experience, but at the same time do not change what the fans wanted most about each topic. In the case of the first game, for example, with the randomness of the dice rolls and the “pen and paper” style statistical structure, the theatrical structure is very much integrated with the classic RPG dynamics. As a result, gunfire now seems much less accurate and reliable than later episodes.
At the first mass effect, therefore, bio Changed the accuracy of the weapons, Thus allowing players to enjoy a more regular experience, but at the same time it has a higher heating system in the arms (cooling is faster anyway, don’t worry). In addition, with a short view, the goal is improved. To make the fights more accurate, scope assistance has also been improved. Skills have also been rearranged.
New to the first mass effect Chance to shoot out of the fight, Melee attacks are no longer automatic, yet many opponents experience the effects of headshots, all classes can use all types of weapons without penalty (special yet defined) and inventory is improved. In other words, these are modifications designed to clean up the original game system without polluting its structure too much.
Mako
However, the first mass effect can be trusted with another big change: Mako. The vehicle has been rearranged to function properly: Driving will be smooth, and will not give that weird light feeling anymore. In addition, the reloading of shields has been expedited. There will also be a brand new turbo effect to go faster. There are also minor fixes to the camera, removing the penalty for experience points and touching the lava will not lead to an instant game over, but will cause damage over time.
Mass Effect 3: The Message of the Third Chapter
Within the third installment of Saga, as Commander Shepherd, we have the task of defeating the Reaper and saving the galaxy. To do this, however, we must exploit Galaxy in the process of war. Within the legendary version of Mass Effect, it will no longer be affected by multiplayer mode or the use of the original game. However, this does not mean that it will be simple. It has actually been explained that playing the entire trilogy before accessing the Galaxy at War will give you more benefits. It is necessary to complete every goal if you do not want to get a negative result playing only the third chapter.
So Bioware decided to further synchronize the whole experience, Based on the games of the first two episodes playfully for the third game. At the same time, various bugs have been fixed, and some improvements have been introduced that will allow us to complete some of the key moments of Mass Effect 2 very easily, and then they will have an impact on Mass Effect 3.
Mass Effect Legendary Edition: Transitions for all games
In addition to the aforementioned changes dedicated to specific chapters, a series of new features dedicated to the entire trilogy is apparent. Let’s talk about Corrections at various levels ranging from minor details to total changes, Like a boss arena (in Norway, for players) it should be accustomed, but less cluttered, so more satisfying to play.
It improves Roof structure: Some areas will have more secure points, and the exit from the entry and card is more precise. The management of experience points has also been revised: the first game can already reach the maximum level in the first game. Expect changes for the Mass Effect 2 ammo, which will now appear more frequently (especially the sniper rifle ammo).
More importantly, however, the main protagonist of the series is now Shepherd Integrated customization options. Starting with the first Mass Effect and adding new options, we can create our Shepherd with the best version of the Saga Editor. Once the character is created, we can get a unique code that we can copy in the editor of other games, or recreate it anew to give it a unique style. There are various changes on a technical level, better texture and new models for hair.
It is also important to mention that All three games have now been launched via a launcher, So you can only set items such as language and subtitles once. However, the savings are unique to each game, thus allowing for better management.
Further, The trophies have been changed: Some improvements will be taken from game to game (for example, “Kill 250 enemies”), while junk will be removed. DLC’s weapons and equipment are naturally inserted into the game, and you can unlock them as you progress through the game. Finally, the audio has been remixed and enhanced in all games.
Finally, we remind you that we have seen the expected collection in action: here is our special.
The entire Mass Effect Legendary Edition trilogy has been improved in both macroscopic and microscopic. It is clear that this project is a favorite of the bio, and is not a classic remaster that updates the technical page without bothering to modernize the contents. We do not know every detail yet, for example, all the graphics enhancements introduced (4K HDR and 60 FPS are already confirmed in the next gen and PS4 Pro and Xbox One X), but even from this first preview we can say that the project EA And BioWear is very interesting not only for new players but also for Saga players.
Evidence
- Changes cover every part of the game
- They clearly asked for user feedback
Doubts
- Would the first Mass Effect have found the perfect mix of classic and modern?
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