Let’s not start by pointing out that this curtain-raising gadget isn’t accompanied by any launch window, which is a much more delicate topic because the manufacturer is already having all the trouble in the world to produce enough PlayStation 5s. So it is simply a matter of admiring and causing relief. The PS VR was lauded at this point when it was released in October 2016, so it’s no surprise to see that its successor takes the main lines of ergonomics, while being (slightly) lighter and thinner. On the surface, this black and white helmet with circular stripes is logically designed to match the PlayStation 5 and its range of products.
From the first PS VR we find the adjustable headband but also the protective screen adjustment (to move the screen away from or close to the face) and the stereo headphone jack that resembles the location of the 2016 helmet. The new PlayStation VR2 has an adjustment wheel for the lens, which is an additional option for better visibility According to the pupil distance, but also an integrated motor designed to provide vibration feedback. Does VR make you exciting? Designer Eugene Morisawa and his team created a ventilation system to let air in.
“Our engineers came up with this idea to improve ventilation and prevent lens fogging, which will provide gamers with a better immersion in their VR games. I worked on several designs before arriving at the end result. You will notice a small gap between the top and the surface at the front of the visor that has an integrated ventilation system. I am very proud of what we have achieved and all the positive feedback we have received so far. I hope PlayStation fans will agree, and I can’t wait to try it out.‘Can we read on PlayStation Blog.
In the absence of wireless connectivity, one of the most important developments for the PlayStation VR2 remains the fact that it can be plugged directly with a single cable into the PS5’s front USB port. No more nightmarish connectivity for the first PS VR, especially since these new generation headphones and their controllers won’t need an external camera to fully function either. Remember that the helmet’s technical sheet has been previously unveiled and that it includes two OLED screens with a resolution of 2000 x 2040 per eye as well as an eye movement detection system.
Sony Interactive Entertainment, without being a major scoop, confirms that the development kits for the device are out in the wild, not just in-house studios like Guerrilla and Firesprite working on Horizon Call of the Mountain, the first and only confirmed game to date. Last week, Coatsink also revealed that they have a game in place in preparation for the helmet launch.
- Read also | Sony unveils technical specifications for PlayStation VR2 and PlayStation VR2 Sense consoles
PlayStation VR2 Features
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show style | OLED |
screen resolution | 2000 x 2040 per eye |
Screen refresh rates | 90 Hz, 120 Hz |
lens gap | modifiable |
field of view | 110 degrees |
sensors | Motion sensor: 6-axis motion detection system (3-axis gyroscope, 3-axis accelerometer) – detection accessory: infrared proximity sensor |
cameras | 4 Cameras Tracking Headset and Console – Infrared camera for eye-to-eye tracking |
return | Vibration built into the helmet |
Connect with PS5 | USB Type C |
My voice | Input: built-in microphone – output: stereo headphone output |
PlayStation VR2 Sense Controller Features
– | – |
---|---|
buttons | Right joystick: PS button, options button, action buttons (circular / transverse), R1 button, R2 button, R3 button / right joystick – Left joystick: PS button, create button, action buttons (square / triangle), button L1, L2 button, L2 button / left joystick |
Detection / Tracking | Motion sensor: 6-axis motion detection system (3-axis gyroscope, 3-axis accelerometer) – capacitive sensor: LED finger contact detection, infrared position tracking |
return | Trigger effect (on R2/L2 triggers) and haptic feedback (only one trigger per unit) |
port | USB Type C |
communication | Bluetooth 5.1 |
battery | Built-in rechargeable lithium-ion battery |
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