System Requirements: Far Cry 6 comes with ray tracing but no DLSS

Ubisoft has published system requirements for Far Cry 6 which are challenging in some regions. First of all, Far Cry 6 will likely use an improved variant of Dunia Engine 2. The newly added are reflections and shadows computed via ray tracing. These move the system requirements significantly higher.

Ubisoft recommends some configurations at 1080p, 1440p, and 4K. Another distinction is between 30 and 60 frames per second and the use of complex ray tracing effects. The minimum requirements are four cores, 8GB of operating memory, and a Radeon RX 460 or GeForce GTX 960. The graphical fun should start with six cores, 16GB of RAM, and a Radeon RX Vega or GeForce GTX 1080. It should be 1440p at a rate 60 fps at the highest settings is possible with the Ryzen 5 3600X / Core i7-9700K and Radeon RX 5700 XT / GeForce RTX 2070 Super. 16GB of RAM should be a must here as well. In addition to the 60 GB of game data, 37 GB of optional HD material has been added.

Only ray tracing effects are rendered smoothly enough with a Radeon RX 6800/6900 XT or GeForce RTX 3070/3080.

Far Cry 6 does not support DLSS. Instead, you should use AMD’s FSR, which also works on GeForce cards. DLSS will only work on the last two RTX generations, but it can deliver better results if in doubt. The advantages and disadvantages of DLSS and FSR can be discussed for a long time.

Far Cry 6 will be released on October 7 for PC and the latest game consoles.

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