In an interview with G4TV this week, Reggie Fills-AimThe former president of Nintendo in the United States, revealed it in his day The donkey hated KongaThe Rhythm series, born in GameCube in the 2000s, was believed to be a complete failure to compromise. Donkey Kong brand.
“I have to tell you, as an executive, I hated Donkey Konga. I hated him. I fought with our company. I thought it would damage Donkey Kong’s brand. Personally, playing was not a lot of fun for me. I strongly opposed it,” he says. Since the first game of the series was a commercial success, Phils-Aim later admitted that he was wrong. His hatred of the Bongos series remains unchanged.
“You know what? We released it. The first cast sold well, but guys I’m not a fan.”
Donkey Konga is a rhythm game created by the authors of Tyco No Datsujin. It was released by Nintendo on GameCube in 2003. This video game requires the use of a special peripheral device in the form of a pongose called DK pongose, and was allowed to do so. Various musical rhythms of Nintendo games, including Mario and The Legend of Zelda, but to name a couple, include international music hits including Blink-182’s “All the Small Things” and Nena’s “99 Red Balloons”.
The success of this game led to two sequels, Donkey Konga 2, released in 2005 for GameCube and Donkey Konga 3 in Europe, but unfortunately did not reach our shores.

Herman Melville is a contributor at TechNewsInc, covering a diverse range of topics including news, politics, business, technology, sports, entertainment, and lifestyle. He focuses on clear, reliable reporting and useful information, helping readers stay informed about current affairs and developments through relevant, accessible, and engaging stories.
