3D Modeling of Vallée des Beunes

At the National Prehistoric Center in Perego, the archives room also serves as a modeling and virtual reality room.

Priscilla Barbuti, a graphic designer, developed a 3D reconstruction of the Pyonce Valley, around the time the Comark Cave was being decorated. “To achieve this result, we start from the data we currently have, in this case the data and maps from IGN (National Institute of Geographical Information and Forestry). Using these maps, we create a 3D model. And from this environment which is the current environment, the current environment, we will start to put Assumptions about the restoration of a prehistoric state.

3D modeling can evolve according to the data collected by researchers. Oscar Fuentes, a prehistoric member of the CNP, defines: “We have scientific data on canyon traces, occupations, surrounding sites. We have data on pollen. So we will be able to make assumptions about the climate, the landscapes that we transmit to Prescillia so that they can model These places us with more or less plants by incorporating, for example, the animals visible at the time.”

3D computer graphics that can then be viewed using a virtual reality headset.

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Frank Mccarthy

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