Kayak VR: Mirage preview, kayaking has never been so beautiful and that’s just the beginning!


Kayak VR: Mirage It is as the name suggests a rowing game with many promises. Designed above all for virtual reality, It offers the most natural and authentic means of movement, and physically engages us in the game. It’s about paddling as if we were in real life. The sensation of motion sickness is almost erased, because our body does not move, only our boat, and our gestures are the same as we would in real life. As the game progresses High-quality graphics, photo-realistic limitation, and navigate with ultra-realistic physics, which prides itself on being more advanced than it offers Phantom: covert operations (Read our test).

Kayak VR: Mirage is a breathtaking and exhilarating journey through unique realism-bounded locations built from scratch for virtual reality. Maneuver your kayak with precision thanks to the physics engine and immerse yourself in the contemplation of free-ride mode or challenge other players on the leaderboards with a race against time.

Subscribe to beta from the game and put on our life jacket to go on an adventure in the only level currently offered and… we got slapped! Kayak VR: Mirage delivers on its promises in terms of graphics. The textures she already used Realistic photo display. was the address Developed withUnreal Engine 4 And take advantage of what is currently the best in terms of image display and light, especially thanks to the large image range and texture in Suggested pictorial presentation Quixel. Everything is breathtaking. In our feeble boat we find ourselves, for an hour, in uncharted land, gliding on turquoise waters inhabited by fish and birds with very real animation. As we descended, we saw a bird of prey that came to drink a few meters away from us. The wind blows the trees and leaves fall, and there is immersion. Then what to say about soundtrack in the valley. It’s dynamic, almost epic and invites us to travel.

We tested the game on our test machine based on i5-9600k The RTX 3080 16 Go à 3000MHz. Our Oculus Quest 2 is set to The frequency is 90 Hz and the display resolution is 5408 * 2736 pixels (that is, the maximum capabilities of the headphones). Parameters in play are set to maximum. The developers have made sure to integrate du DLSS 2.1 support To lighten our configurations and thus reach maximum detail without getting on your knees. What else ? And so on We keep 90 fps steady, but with a little wiggle room as a bonus. By activating DLSS (even when pushed to the highest level of accuracy), this margin rises to about 30%. However, We failed to maintain a constant 120 fpss without getting caught in re-projection with DLSS enabled. It’s not really a problem.

DLSS is a technology that dramatically increases in-game performance without sacrificing “a lot” of on-screen visual fidelity. The principle is simple: the image is calculated at a resolution lower than the screen resolution, which significantly reduces the graphics card, and then an algorithm upgrades it (scaling), with a visible result that is at most close to the original resolution, and sometimes even exceeds he – she. Thus, the performance gains obtained clearly improve fluidity and allow the use of greedy graphical effects such as ray tracing, without performance sinking. This technology is only compatible with RTX models of NVIDIA graphics cards.

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The game begins in the main axis which is nothing but an Olympic swimming poolFrom here we adjust our graphics, navigation and comfort settings to avoid seasickness or river sickness as you wish. It is entirely possible to go kayaking in this space, but the most interesting is the adventure. The canyon descent, in addition to being a treat for the eyes and senses, is also for kayaking lovers. After paddling for a long time on a combat boat Phantom: covert operationsThe comparison was inevitable. However, we found that boat behavior is better served Kayak VR: Mirage. The tilt and power given to the oar and its position in the water as well as the fact that it is used as a central base make the navigation really realistic and the inertia more realistic. I am really pleased to find this feeling very natural and perfectly adapted to virtual reality. The descent to the river was not painful, despite the rocks and logs to be avoided. In short, an outing is almost as real as life.

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We also tested a file mode against the clock Which is aimed at seasoned kayakers. We took 14th place in the standings, which is not a bad thing for the first time. This mode has a real interest, because meditation quickly shows its limits and the player necessarily wants more. We asked the studio about the competition side. was working on Execute individual competitive modes, but also collaborate to explore different environments each with their kayak or side by side.

Regarding merging lifeThe show, although not finished, is impressive! As a reminder, this is a technology that allows the player to overlay the game in augmented reality (Watch our video on this topic here).

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Our first impressions: Good!

Preview First Impressions Scale Preview Reviews Zoom In Ban Images (2)

We cannot but congratulate the work of the three friends who do not lack in ambition and affirm their efforts, but also and above all we thank them for impressing us. Yes, independent studios can. Moreover, they are not on their first attempt and they are already showing Meditation and meditation game with realistic photography: Meditation VR. However, it’s still too early to comment on the final content, but it’s still very exciting for the stated promises!

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Frank Mccarthy

<p class="sign">"Certified gamer. Problem solver. Internet enthusiast. Twitter scholar. Infuriatingly humble alcohol geek. Tv guru."</p>

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